How To Create Doraemon Graphic Design Using Python Turtle
by Letscode - October 4,2023
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Introduction:

Embark on a whimsical journey as we bring the beloved Doraemon to life using Python Turtle. In this brief guide, we'll merge coding with creativity to create a charming Doraemon graphic.

Prerequisites:

All you need is Python installed on your system and a sprinkle of enthusiasm. No advanced coding skills required!

Technologies Used:

- Python: The magical wand for coding adventures.

- Turtle: Your artistic companion for visual wonders.

Step 1: Canvas Ready - Python Setup:

Prepare the canvas by firing up your Python environment. Our Doraemon adventure is about to unfold!

Step 2: Doraemon's Blueprint - Turtle Graphics:

Introduce Turtle, the tool that will help us sketch the delightful Doraemon on the digital canvas. Ready your coding palette!

Step 3: Circles and Curves - Doraemon's Face:

Utilize Turtle commands to craft Doraemon's iconic round face. Add circles and curves to capture the essence of this lovable character.

Step 4: Eyes that Sparkle - Doraemon's Gaze:

Bring Doraemon's eyes to life using Turtle. A few lines of code, and those sparkling eyes will make our graphic irresistibly charming.

Step 5: Whiskers and Smile - Doraemon's Expression:

Enhance the character by adding Doraemon's signature whiskers and a cheerful smile. Turtle's commands will effortlessly create these defining features.

Step 6: Time for the Bell - Doraemon's Magic Pouch:

Fashion Doraemon's magic pouch, complete with the bell. Turtle will help us draw these elements, adding a touch of magic to our graphic.

Step 7: Colorful Charm - Fill in the Colors:

Give life to Doraemon by adding colors. Turtle's ability to fill shapes with vibrant hues will make our graphic visually captivating.

Step 8: Background Brilliance - Optional Touches:

Consider adding a simple background or extra elements to enhance the overall charm. Turtle makes it easy to create a delightful scene for our Doraemon.

Step 9: Save and Share - Your Doraemon Masterpiece:

Wrap up by saving your Doraemon creation. Share the love – post it on social media or keep it as a digital masterpiece on your device.

Conclusion:

In a few playful steps, you've used Python Turtle to design a delightful Doraemon graphic. Let your creativity soar, and may your Doraemon bring joy to all who see it. Happy coding! 🐱🚀

Steps To Make Doraemon Graphic Design Using Python Turtle

  • Create a folder. You can name this folder whatever you want, and inside this folder, create the mentioned files.
  • Create an .py file. its extension .py
PYTHON
                        
from turtle import *


# Doraemon with Python Turtle
def ankur(x, y):
    penup()
    goto(x, y)
    pendown()


def aankha():
    fillcolor("#ffffff")
    begin_fill()

    tracer(False)
    a = 2.5
    for i in range(120):
        if 0 <= i < 30 or 60 <= i < 90:
            a -= 0.05
            lt(3)
            fd(a)
        else:
            a += 0.05
            lt(3)
            fd(a)
    tracer(True)
    end_fill()


def daari():
    ankur(-32, 135)
    seth(165)
    fd(60)

    ankur(-32, 125)
    seth(180)
    fd(60)

    ankur(-32, 115)
    seth(193)
    fd(60)

    ankur(37, 135)
    seth(15)
    fd(60)

    ankur(37, 125)
    seth(0)
    fd(60)

    ankur(37, 115)
    seth(-13)
    fd(60)


def mukh():
    ankur(5, 148)
    seth(270)
    fd(100)
    seth(0)
    circle(120, 50)
    seth(230)
    circle(-120, 100)


def muflar():
    fillcolor('#e70010')
    begin_fill()
    seth(0)
    fd(200)
    circle(-5, 90)
    fd(10)
    circle(-5, 90)
    fd(207)
    circle(-5, 90)
    fd(10)
    circle(-5, 90)
    end_fill()


def nak():
    ankur(-10, 158)
    seth(315)
    fillcolor('#e70010')
    begin_fill()
    circle(20)
    end_fill()


def black_aankha():
    seth(0)
    ankur(-20, 195)
    fillcolor('#000000')
    begin_fill()
    circle(13)
    end_fill()

    pensize(6)
    ankur(20, 205)
    seth(75)
    circle(-10, 150)
    pensize(3)

    ankur(-17, 200)
    seth(0)
    fillcolor('#ffffff')
    begin_fill()
    circle(5)
    end_fill()
    ankur(0, 0)


def face():
    fd(183)
    lt(45)
    fillcolor('#ffffff')
    begin_fill()
    circle(120, 100)
    seth(180)
    # print(pos())
    fd(121)
    pendown()
    seth(215)
    circle(120, 100)
    end_fill()
    ankur(63.56, 218.24)
    seth(90)
    aankha()
    seth(180)
    penup()
    fd(60)
    pendown()
    seth(90)
    aankha()
    penup()
    seth(180)
    fd(64)


def taauko():
    penup()
    circle(150, 40)
    pendown()
    fillcolor('#00a0de')
    begin_fill()
    circle(150, 280)
    end_fill()


def Doraemon():
    taauko()

    muflar()

    face()

    nak()

    mukh()

    daari()

    ankur(0, 0)

    seth(0)
    penup()
    circle(150, 50)
    pendown()
    seth(30)
    fd(40)
    seth(70)
    circle(-30, 270)

    fillcolor('#00a0de')
    begin_fill()

    seth(230)
    fd(80)
    seth(90)
    circle(1000, 1)
    seth(-89)
    circle(-1000, 10)

    # print(pos())

    seth(180)
    fd(70)
    seth(90)
    circle(30, 180)
    seth(180)
    fd(70)

    # print(pos())
    seth(100)
    circle(-1000, 9)

    seth(-86)
    circle(1000, 2)
    seth(230)
    fd(40)

    # print(pos())

    circle(-30, 230)
    seth(45)
    fd(81)
    seth(0)
    fd(203)
    circle(5, 90)
    fd(10)
    circle(5, 90)
    fd(7)
    seth(40)
    circle(150, 10)
    seth(30)
    fd(40)
    end_fill()

    seth(70)
    fillcolor('#ffffff')
    begin_fill()
    circle(-30)
    end_fill()

    ankur(103.74, -182.59)
    seth(0)
    fillcolor('#ffffff')
    begin_fill()
    fd(15)
    circle(-15, 180)
    fd(90)
    circle(-15, 180)
    fd(10)
    end_fill()

    ankur(-96.26, -182.59)
    seth(180)
    fillcolor('#ffffff')
    begin_fill()
    fd(15)
    circle(15, 180)
    fd(90)
    circle(15, 180)
    fd(10)
    end_fill()

    ankur(-133.97, -91.81)
    seth(50)
    fillcolor('#ffffff')
    begin_fill()
    circle(30)
    end_fill()
    # Doraemon with Python Turtle

    ankur(-103.42, 15.09)
    seth(0)
    fd(38)
    seth(230)
    begin_fill()
    circle(90, 260)
    end_fill()

    ankur(5, -40)
    seth(0)
    fd(70)
    seth(-90)
    circle(-70, 180)
    seth(0)
    fd(70)

    ankur(-103.42, 15.09)
    fd(90)
    seth(70)
    fillcolor('#ffd200')
    # print(pos())
    begin_fill()
    circle(-20)
    end_fill()
    seth(170)
    fillcolor('#ffd200')
    begin_fill()
    circle(-2, 180)
    seth(10)
    circle(-100, 22)
    circle(-2, 180)
    seth(180 - 10)
    circle(100, 22)
    end_fill()
    goto(-13.42, 15.09)
    seth(250)
    circle(20, 110)
    seth(90)
    fd(15)
    dot(10)
    ankur(0, -150)

    black_aankha()


if __name__ == '__main__':
    screensize(800, 600, "#f0f0f0")
    bgcolor("black")
    pensize(3)
    speed(9)
    Doraemon()
    ankur(100, -300)
    mainloop()






                                        
                                    
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